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CR Goketsuji Ichizoku
CR GI Logo
DeveloperNishijin
PublisherNishijin
DesignerAtlus/Noise Factory
Release2010
GenreCard-Reader Pachinko
CabinetUpright
PlatformsPachinko

CR Goketsuji Ichizoku (CR 豪血寺一族) is a card-reader type pachinko game that was developed and published by Nishijin, licensed by Atlus. It is the second spin-off game in the series (preceded by Purikura Daisakusen).

Story[]

In an interview, the developers said that the machine is based in Goketsuji Ichizoku Matsuri Senzo Kuyou, so probably the story take place at the same time of said game.

Gameplay and Features[]

The gameplay of this machine as is common in every other pachinko machines. The player is provided with small steel balls, which have to be loaded into the machine. Then the player presses and releases a spring-loaded handle, which is attached to a padded hammer inside the machine, launching the ball into a metal track. The track guides the ball over the top of the playing field; then when it loses momentum, it falls into the playing field. Some pachinko machines have a bumper to bounce the ball as it reaches the top, while others allow it to travel all the way around the field, to fall the second time it reaches the top. The playing field is populated by numerous brass pins, several small cups into which the player hopes the ball will fall (each catcher is barely the width of the ball), and a hole at the bottom into which the ball falls if it does not enter a catcher. The ball bounces from pin to pin, both slowing its descent and deflecting it laterally across the field. A ball that enters a catcher triggers a payout, in which a number of balls are dropped into a tray at the front of the machine. The game's object is to win as many balls as possible, which can be exchanged for prizes.

The special feature in this machine is that winning during a battle will increase the number of balls and if the player wins all the battles will enter in victory mode. When the player manages to win 16 balls a special video for the song Lt's go Onmyōji pachinko is played

Specifications[]

There are two version of the machine with the following specifications

  • CR Goketsuji Ichizoku FA
    • Jackpot probability: 358.1 → 1 / 35.8 }
    • Probability change inrush rate: 76%
    • Number of prize balls: & 10 & 13
    • Round: 2R / 12R / 16R
    • Count: 9 counts Round distribution
    • 16R (electric support until next time): 10/101
    • 12R Probability change A (electric support up to 40 rotations or 80 rotations): 5/101
    • 12R Probability B (electric support up to 40 rotations or 80 rotations): 4/101
    • 12R Probability C (Electric support until next time): 56/101
    • 2R probability change (electric support up to 40 rotations): 2/101
    • 12R Normal A (electric support up to 40 rotations or 80 rotations): 4/101
    • 12R Normal B (electric support up to 40 rotations or 80 rotations): 10/101
    • 2R Normal (electric support up to 40 rpm): 10/101
  • CR Goketsuji Ichizoku FB
    • Jackpot probability: 1 / 307.7 → 1 / 30.7
    • Probability change inrush rate: 73%
    • Number of prize balls: & 10 & 13
    • Round: 2R / 12R / 16R
    • Count: 9 counts Round distribution
    • 16R (electric support until next time): 10/101
    • 12R Probability A (electric support up to 30 rotations or 60 rotations): 4/101
    • 12R Probability B (electric support up to 30 rotations or 60 rotations): 6/101
    • 12R Probability C (electric support until next time): 52/101
    • 2R probability change (electric support up to 30 rotations): 2/101
    • 12R Normal A (electric support up to 30 rotations or 60 rotations): 5/101
    • 12R Normal B (electric support up to 30 rotations or 60 rotations): 11/101
    • 2R Normal (electric support up to 30 rotations): 11/101

Game Modes[]

  • Tournament Battle:A battle production that bets on the number of rounds (balls) during the jackpot and the probability change. Aim for first strike, counterattack, revival, etc. by pressing the button or repeatedly hitting (pressing the orange button next to the push button enables high-speed continuous hitting). If you win the final game, the 12R probability change will be confirmed. If you lose by then, it will be a probability change of 2R, real 7R, 12R or a normal jackpot. The Australian design jackpot is 16R.
  • Victory Mode:A probabilistic mode with electric support that will enter after the "best bonus" is over, or if you win the "tournament battle" during the big hit round.
  • Tiger Vision Mode:A probabilistic or time-saving mode that rushes in when you are defeated in a "tournament battle" that occurs during a jackpot round. In normal times, it also shifts to this mode when the 2R hit is subtracted from the chance.
  • Home Lesson Mode: A special mode that rushes in after the end of "Tora-sight mode". There is no electric support, but the possibility of probabilistic incubation remains. The number of continuations is 19 rotations.

Reach Scenes[]

The payout mode happends if the first two numbers, letters, or symbols of the spin match up, the digital program will display many animations before the third reel stops spinning, to give the player an added excitement. This is called a reach (or rīchi) and sometimes longer animations are played called super reaches. Pachinko machines offer different odds in hitting a jackpot; if the player manages to obtain a jackpot, the machine will enter into payout mode. The payout mode lasts for a number of rounds. During each round, amidst more animations and movies playing on the center screen, a large payout gate opens up at the bottom of the machine layout and the player must try to shoot balls into it. Each ball that successfully enters into this gate results in many balls being dropped into a separate tray at the bottom of the machine, which can then be placed into a ball bucket. The Goketsuji Ichizoku Maachine counts with the following Reach scenes:

  • Full Rotation Reach: Is a Premium Reach where can be seen the music video Let's Go onmyoji Pachinko
  • Everyone vs Oume: A special event where Annie,Kurara,Rin,Thin-Nen,Reiji and Keith will face Oume.
  • Sadakichi: Is a special scene where the friendly group from petagin planet are trying to abduct certain items with their space ship.
  • Kurara vs Kintaro: A scene where can be seen kintaro lifting up Kurara skirt, causing the rage of Kurara and the beggining of a battle between the two kids.
  • Rin vs Kanji:
  • Annie vs Angela: Annie shows to Angela a picture of her from a matchmaking website, but Angela will laugh of the picture because Annie is wearing to much make up on it, this will cause Annie goes outrage and they will start to fight, If Annie fails in defeating Angela, Keith will help her into the fight
  • Prince:
  • Sahad Asran Ryuto: A scene in wich Sahad is trying to make Apia Chia chia to come out from the magic lamp
  • Buntaro: A scene in wich Butaro will shoot his shoes to the player, starting a fight between them.

Playable Characters[]

Event Characters[]

Trailer[]

"CR Goketsuji Ichizoku" Pachinko promotional announcement.

https://www.youtube.com/watch?v=LXkxoiaQspU&t=90s



Promotional Artwork[]

External Links[]

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