|Alternate names||Osima Goketsuji|
|Birthdate||June 6, 1893|
|Birthplace||Somewhere in Kyoto prefecture, Japan|
|Occupation||Shrine Maiden, Medicine Woman|
|Family||Okon Goketsuji (Mother)|
Heiji Goketsuji (Father)
Tamakichi Goketsuji (Older brother)
Oyukari (Younger sister)
Oume Goketsuji (Daughter)
Otane Goketsuji (Daughter)
Oshima Goketsuji (豪血寺 お志摩, Gouketsuji Oshima) is a character designed for the Power Instinct game series. While she was a playable character from the start, she was the sub-boss of the first game she had appeared in, due to her role in the story at the time. After Legends, she has not appeared in another game in the series since.
Oshima is unique in that the CPU would pick her in an orange and green color attire that was unselectable by the player. This palette swap became selectable in Power Instinct Legends.
About Oshima Edit
Part of the third Goketsuji generation. Since an early age, showed uncommon abilities for a little girl. She spent 15 years of her life studying and training martial arts in the mountains, later she begun her labor as shrine maiden.
One day, while visiting an antique shop of a friend of her family, Oshima accidentally spilled water over an old map and it begun to disintegrate, revealing a hidden secret on it. The secret revealed the localization of hidden treasures all around Tokugawa, and so with the help of her supernatural abilities, Oshima and her family begun their journey to find all the treasures.
As the time went by the Goketsuji became one of the wealthiest families in Japan, eventually in the world. Due to the fortune that the family obtained thanks to Oshima, she was chosen to be the leader of the family. As the fortune of the Goketsuji family increased, also did the greed between it's members.
Being the leader, and to encourage the competitive spirit in her relatives, she established the code of the family, in which one of it's orders gave the opportunity to any person related to the family to take control of the family fortune through the participation in a martial arts tournament that would be celebrated every five years in a family reunion.
Oshima herself was the leader of the family for many years, but finally, she was defeated by her young daughter, Oume, in the 4th Goketsuji Tournament. This was a huge humiliation for Oshima, and one day after the tournament, she just disappeared without a trace. For many years, it was unknown if she was dead or alive, but after 70 years of her last participation in the tournament, she returned with a plan to regain the control of the Goketsuji clan.
Special Moves Edit
- Gan Saiga (Rock Pulverizer Hair) - Oshima extends her hair to a great length to knock the opponent away for damage.
- Sei Ryu Dan (Meteor Shot) - Oshima powers up, forming several balls of energy over her head until she throws it at the enemy.
- Sei Ryu Ranbu Dan (Ultimate Meteor Wild Dance Shot) - The fully powered version of the Ryusei Dan attack.
- Kyoku Susei Dan (Ultimate Comet Shot) - Much like the above move, except she puts all of her energy into one huge ball. The longer the punch button the held, the bigger it will get and do more damage. Deals significant damage even if blocked.
- Tenbu Kyaku (Heaven's Dance Kick) - Oshima launches herself into the air with both feet into her opponent. A second one can be executed as well in Power Instinct Legends.
- Ikaku Hou (Intimidating Bullet) - Oshima fires a blast of energy from her palms. Depending on the punch button pressed, it will be fired from a different direction - forward or diagonally downward.
- Ryu Kabe (Dragon Wall) - Oshima summons up a shield of her energy to protect her as long as the button is held for a short time. She had this move in Power Instinct Legends.
- Kyu Ki Za (Energy Charger Position) - Oshima sits and bows her head. As long as the button is repeatedly pressed, this move will charge her Stress meter.
- Kyuu Hi Hou (Dove Soil Gun) - Oshima springs into the air, holding an orb below her. She had this move in Power Instinct Legends.
- Warei Suisei Jin (Soul Destroyer Heavenly Comet) - Her super attack. Oshima curls into a ball, launching herself forward while surrounded in a huge globe of energy to ram into her foe. If timed correctly, it will negate normal projectiles.
Music Themes Edit
- Don't Grumble! - Power Instinct 2
- I'm Oshima - Power Instinct 2
- Sad Granny - Power Instinct 2
- Okinawaan - Power Instinct 2
- Okinawaan Part II - Power Instinct Legends
Related Characters Edit
- Kanji Kokuin: Enemy
- Raisen Horn Buffalo: They had a duel a long time ago. The winner of that match is unknown (it is said they have the same power level)
- Kurara Hananokoji: Oshima feels that Kurara has a great power and that makes her feel a bit worried.
- Her hair length is 66 cm.
- Oshima's father, Heiji, adopted the Goketsuji surname due to the rules of the Goketsuji Clan.
- Oshima appears in one of Oume and Otane's special attacks in Groove On Fight, dropping on the opponent's head.
- In Otane's Power Instinct stage, a girl can be heard crying and saying something about Oshima.
- In an interview with the team that developed Matrimelee, they explained that Oshima didn't participate in the Matrimelee tournament because of problems with arrhythmia and lumbago.